Friday, August 31, 2007

YAYZA NO 22 SHIRT!!!


BYE BYE 22 SHIRT TODAY IS NOT YOU'RE DAY!!!

Thursday, August 30, 2007

Realistic Physics mod for WxSand

#wxSand: Owen Piette's Falling Sand Game
#Version 4.4, File subversion 2
#element element r g b gravity slip density conductivity visible
#self probabilityOfChanging element [probabilityOfChangingIntoThisElement element] [...]
#hotself tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element
#hotcolor element r g b
#neighbor probabilityOfReacting element1 element2 [probabilityOfChangingIntoTheseElements element1 element2] [...]
#hotneighbor tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element1 element2
#explosion neighbor1 neighbor2 xspeed<255 yspeed<255
#pexplosion neighbor1 neighbor2 diameter element

group Waters Water Steam Saltwater Spout Acid
group Fires Fire Torch Ember FallingEmber
group Explosives TNT Owko Napalm Gunpowder Ballistite
sources Sand Water Salt Oil

#Erases.
element Empty 0 0 0 0.000000 1.000000 0.000000 1.000000 1

#Eraser element.
element Drain 10 10 10 0.000000 1.000000 0.000000 0.000000 1
neighbor 1.0 Drain Water 1.0 Drain Empty
neighbor 1.0 Drain Dust 1.0 Drain Empty
neighbor 1.0 Drain Oil 1.0 Drain Empty
neighbor 1.0 Drain Steam 1.0 Drain Empty
neighbor 1.0 Drain Sand 1.0 Drain Empty
neighbor 1.0 Drain Salt 1.0 Drain Empty
neighbor 1.0 Drain Saltwater 1.0 Drain Empty
neighbor 1.0 Drain MoltenCera 1.0 Drain Empty
neighbor 1.0 Drain FallingEmber 1.0 Drain Empty
neighbor 1.0 Drain ExplodingTNT 1.0 Drain Empty
neighbor 1.0 Drain Coal 1.0 Drain Empty
neighbor 1.0 Drain Acid 1.0 Drain Empty

#A solid element which reacts with nothing.
element Wall 128 128 128 0.000000 0.000000 1.000000 0.500000 1
hotcolor Wall 255 0 0

#Does nothing. Useful for explosion aftermaths
element Dust 140 135 128 0.900000 0.000000 1.000000 0.500000 1

#A hot element that boils water heats up alot of things and is a source of energy
element Fire 255 0 0 -1.000000 0.000000 0.000500 1.100000 1
self 0.050000 Fire 1.000000 Empty
hotcolor Fire 247 100 20
neighbor 0.9 Fire Water 1.0 Empty Steam
neighbor 0.50 Fire Oil 1.0 Fire Oil2
neighbor 0.25 Fire Oil2 1.0 Fire Fire
neighbor 1.0 Fire Plant 1.0 Fire Fire
neighbor 0.005 Fire Cera 1.0 MoltenCera Ember
neighbor 0.9 Fire TNT 1.0 ExplodingTNT Fire
explosion Fire Oil 10 10
explosion Fire TNT 100 100
#Explodes
element TNT 50 50 50 0.000000 0.000000 1.000000 1.000000 1
#Explodes
element ExplodingTNT 100 50 50 0.900000 1.000000 1.000000 0.000000 0
self 0.02000 ExplodingTNT 1.0000 Fire
neighbor 0.9 ExplodingTNT TNT 1.0 ExplodingTNT ExplodingTNT
neighbor 1.0 ExplodingTNT Wall 1.0 ExplodingTNT Dust
explosion ExplodingTNT TNT 100 100
#Dissolves other elements. Turns to steam when heated.
element Water 0 178 238 0.700000 1.000000 0.500000 0.400000 1
hotcolor Water 200 200 255
self 0.001 Water 1.0 Steam
hotself 50 Water

#Grows in water.
element Plant 45 150 20 0.000000 0.000000 1.000000 0.000000 1
neighbor 0.02 Plant Water 1.0 Plant Plant

#Inert.
element Sand 238 204 128 0.900000 -5.500000 0.900000 0.000000 1

#Source of water.
element Spout 10 100 10 0.000000 0.000000 2.000000 0.000000 1
neighbor 0.75 Spout Empty 1.0 Spout Water
neighbor 0.5 Spout Sand 1.0 Empty Empty

#Wax. Melts.
element Cera 215 215 204 0.000000 0.000000 1.000000 0.000000 1

#Destroys almost everything. 25% chance of Duplicating.
element ??? 231 7 231 0.000000 1.000000 1.000000 0.000000 1
self 0.100000 ??? 1.0000 Leftover???
neighbor 1.0 ??? Empty 1.0 ??? ???
neighbor 1.0 ??? Wall 1.0 ??? ???
neighbor 1.0 ??? Fire 1.0 ??? ???
neighbor 1.0 ??? Water 1.0 ??? ???
neighbor 1.0 ??? Sand 1.0 ??? ???
neighbor 1.0 ??? Spout 1.0 ??? ???
neighbor 1.0 ??? Cera 1.0 ??? ???
neighbor 1.0 ??? Oil 1.0 ??? ???
neighbor 1.0 ??? Salt 1.0 ??? ???
neighbor 1.0 ??? Ember 1.0 ??? ???
neighbor 1.0 ??? MoltenCera 1.0 ??? ???
neighbor 1.0 ??? Steam 1.0 ??? ???
neighbor 1.0 ??? Saltwater 1.0 ??? ???
neighbor 1.0 ??? Torch 1.0 ??? ???
neighbor 0.2 ??? Leftover??? 1.0 Leftover??? Leftover???
neighbor 1.0 ??? RottenWood 1.0 ??? ???
neighbor 1.0 ??? Wood 1.0 ??? ???
neighbor 1.0 ??? Acid 1.0 ??? ???
neighbor 1.0 ??? Coal 1.0 ??? ???
neighbor 1.0 ??? Torch 1.0 ??? ???
neighbor 1.0 ??? Smoke 1.0 ??? ???
neighbor 1.0 ??? Bubble 1.0 ??? ???
neighbor 1.0 ??? Ashes 1.0 ??? ???
neighbor 1.0 ??? Dust 1.0 ??? ???
neighbor 1.0 ??? FallingEmber 1.0 ??? ???

#Burns.
element Oil 75 20 12 0.700000 1.000000 0.200000 1.000000 1
self 0.001 Oil 1.0 Fire
hotself 40.0 Oil

self 0.002000 Ember 1.000000 Fire

#Soluable in water.
element Salt 255 255 255 0.900000 0.400000 0.900000 0.000000 1

#Burns for a little while.
element Ember 200 50 50 0.000000 0.200000 1.000000 0.000000 1
self 0.002000 Ember 1.0000 Fire
neighbor 0.2 Ember Empty 1.0 Ember Fire
neighbor 0.9 Ember Water 1.0 Empty Steam
neighbor 0.75 Ember Oil 1.0 Ember Fire
neighbor 1.0 Ember Plant 1.0 Ember Fire
neighbor 0.005 Ember Cera 1.0 MoltenCera Ember
#Burns for a little while.
element FallingEmber 200 50 50 1.000000 0.200000 1.000000 0.000000 1
self 0.002000 FallingEmber 1.0000 Fire
neighbor 0.2 FallingEmber Empty 1.0 FallingEmber Fire
neighbor 0.9 FallingEmber Water 1.0 Empty Steam
neighbor 1.0 FallingEmber Oil 1.0 Fire Fire
neighbor 1.0 FallingEmber Plant 1.0 FallingEmber Fire
neighbor 0.005 FallingEmber Cera 1.0 MoltenCera Ember

#Flowing cera. Will harden eventually.
element MoltenCera 255 220 200 0.800000 1.000000 1.000000 0.000000 0
neighbor 0.01 MoltenCera Wall 1.0 Cera Wall
neighbor 0.01 MoltenCera Water 1.0 Cera Water
neighbor 0.01 MoltenCera Sand 1.0 Cera Sand
neighbor 0.01 MoltenCera Spout 1.0 Cera Spout
neighbor 0.01 MoltenCera Cera 1.0 Cera Cera
neighbor 0.01 MoltenCera Oil 1.0 Cera Oil
neighbor 0.01 MoltenCera Salt 1.0 Cera Salt
neighbor 0.01 MoltenCera Salt 1.0 Cera Salt
neighbor 0.01 MoltenCera Wood 1.0 Cera Wood
neighbor 0.01 MoltenCera Coal 1.0 Cera Coal
neighbor 0.01 MoltenCera Saltwater 1.0 Cera Saltwater

#Will eventually condense.
element Steam 85 85 255 -1.000000 1.000000 0.010000 0.000000 1
self 0.001000 Steam 1.0000 Water

#Salt will slowly come out of solution.
element Saltwater 0 0 150 0.700000 0.000000 0.500000 0.600000 1
self 0.00001 Saltwater 0.5 Water 0.5 Salt
neighbor 0.004 Water Salt 1.0 Saltwater Saltwater
neighbor 0.001 Saltwater Saltwater 1.0 Salt Steam
neighbor 0.04 Saltwater Water 1.0 Water Saltwater
neighbor 0.9 Saltwater Fire 1.0 Salt Steam
hotneighbor 50 Saltwater Saltwater

#Continuous fire.
element Torch 100 0 0 0.000000 1.000000 1.000000 1.000000 1
neighbor 0.2 Torch Empty 1.0 Torch Fire
neighbor 0.2 Torch Water 1.0 Torch Steam
neighbor 0.2 Torch Saltwater 0.5 Torch Steam 0.5 Torch Salt
neighbor 0.2 Torch Oil 1.0 Torch Fire
neighbor 0.2 Torch Plant 1.0 Torch Fire
neighbor 0.2 Torch Cera 1.0 Torch MoltenCera

#A helper element.
element Leftover??? 200 0 0 0.000000 0.000000 1.000000 0.000000 0
self 0.025000 Leftover??? 1.0000 Empty

#Burns Slowley, Good in replacment for Torch.
element Coal 20 20 20 1.000000 0.000000 1.000000 1.000000 1
neighbor 0.01 Coal Fire 1.0 Fire FallingEmber
neighbor 0.01 Coal Torch 1.0 Fire FallingEmber
neighbor 0.01 Coal Ember 1.0 Fire FallingEmber
neighbor 0.01 Coal FallingEmber 1.0 FallingEmber FallingEmber

#Helper Element
element GrowingRoot 60 40 20 0.000000 1.000000 1.000000 0.000000 0

#Helper Element
element Root 60 40 20 0.000000 1.000000 1.000000 0.000000 0
neighbor 0.0001 Sand Plant 1.0 GrowingRoot GrowingRoot
neighbor 0.0009 Sand GrowingRoot 1.0 GrowingRoot Root
neighbor 0.01 Root GrowingRoot 1.0 Root Root
neighbor 0.01 GrowingRoot Root 1.0 Root Root

#Burns Slowley.
element Wood 100 75 20 0.000000 0.000000 1.000000 1.000000 1
neighbor 0.01 Wood Fire 1.0 Ember Ember
neighbor 0.01 Ember Wood 1.0 Ember Ember
neighbor 0.01 Wood Water 1.0 RottenWood RottenWood

#Helper Element
element RottenWood 100 100 40 0.000000 1.000000 1.000000 0.000000 0

#Burns Through Anything
element Acid 30 175 40 1.000000 9.000000 0.200000 0.000000 1

#Helper Element
element Bubble 30 200 40 -1.000000 0.000000 0.100000 0.000000 0

neighbor 0.0001 Acid Empty 1.0 Smoke Bubble
self 0.107500 Bubble 1.0000 Empty
neighbor 0.1 Fire Acid 1.0 Bubble Smoke
neighbor 0.1 Water Acid 1.0 Bubble Smoke
neighbor 0.1 Sand Acid 1.0 Bubble Smoke
neighbor 0.1 Spout Acid 1.0 Bubble Smoke
neighbor 0.1 Cera Acid 1.0 Bubble Smoke
neighbor 0.1 Oil Acid 1.0 Bubble Smoke
neighbor 0.1 Salt Acid 1.0 Bubble Smoke
neighbor 0.1 Ember Acid 1.0 Bubble Smoke
neighbor 0.1 MoltenCera Acid 1.0 Bubble Smoke
neighbor 0.1 Steam Acid 1.0 Bubble Smoke
neighbor 0.1 Saltwater Acid 1.0 Bubble Smoke
neighbor 0.1 Torch Acid 1.0 Bubble Smoke
neighbor 0.1 Coal Acid 1.0 Bubble Smoke
neighbor 0.1 Wood Acid 1.0 Bubble Smoke
neighbor 0.1 RottenWood Acid 1.0 Bubble Smoke
neighbor 0.1 Root Acid 1.0 Bubble Smoke
neighbor 0.1 GrowingRoot Acid 1.0 Bubble Smoke
neighbor 0.1 Plant Acid 1.0 Bubble Smoke
neighbor 0.1 ??? Acid 1.0 Bubble Smoke
neighbor 0.1 Leftover??? Acid 1.0 Bubble Smoke
neighbor 0.1 FallingEmber Acid 1.0 Bubble Smoke
neighbor 0.1 Ashes Acid 1.0 Bubble Smoke
neighbor 0.1 Dust Acid 1.0 Bubble Smoke
neighbor 0.1 TNT Acid 1.0 Fire Smoke

#Helper Element
element Smoke 100 100 100 -1.000000 1.000000 0.000000 1.000000 0
self 0.005000 Smoke 1.0000 Empty
neighbor 0.001 Fire Ember 1.0 FallingEmber Ashes

#Helper Element
element Ashes 40 40 40 0.900000 1.000000 0.040000 1.000000 0

self 0.000200 RottenWood 1.0000 Empty
self 0.000100 RottenWood 1.0000 Plant
neighbor 0.0009 RottenWood Wood 1.0 RottenWood RottenWood
self 0.00075 Wood 1.0 Fire
hotself 75 Wood
self 0.0008 TNT 1.0 Fire
hotself 40 TNT
explosion Water Spout 100 100

#Helper Element
element Oil2 75 20 12 0.700000 1.000000 0.010000 0.000000 0
self 0.0008 Oil2 1.0 Fire
hotself 40 Oil2 0

#Explodes
element Owko 189 183 107 0.700000 0.000000 1.000000 1.000000 1
#Explodes
element ExplodingOwko 100 75 50 -1.000000 1.000000 1.000000 0.000000 0
self 0.02000 ExplodingOwko 1.0000 Fire
neighbor 0.9 ExplodingOwko Owko 1.0 ExplodingOwko ExplodingOwko
neighbor 1.0 ExplodingOwko Wall 1.0 ExplodingOwko Dust
explosion ExplodingOwko Owko 5 100000
neighbor 0.9 Fire Owko 1.0 ExplodingOwko Fire
explosion Fire Owko 5 1000

#Explodes
element Ballistite 150 150 40 0.700000 0.000000 1.000000 1.000000 1
#Explodes
element ExplodingBallistite 100 75 50 -1.000000 1.000000 1.000000 0.000000 0
self 0.02000 ExplodingBallistite 1.0000 Fire
neighbor 0.9 ExplodingBallistite Ballistite 1.0 ExplodingBallistite ExplodingBallistite
neighbor 1.0 ExplodingBallistite Wall 1.0 ExplodingBallistite Dust
explosion ExplodingBallistite Ballistite 100000 100
neighbor 0.9 Fire Ballistite 1.0 ExplodingOwko Fire
explosion Fire Ballistite 100 100
neighbor 0.5 Fire Ballistite 1.0 Fire Fire

#Explodes
element Gunpowder 255 200 50 0.700000 0.000000 1.000000 1.000000 1
pexplosion Fire Gunpowder 50 Fire

#Explodes
element Napalm 255 165 0 2.000000 0.000000 1.000000 1.000000 1
#Explodes
element ExplodingNapalm 100 100 50 -1.000000 1.000000 1.000000 1.000000 0
#Explodes
element Gas 0 0 0 -0.000001 1.000000 1.000000 0.000000 0
self 0.100000 ExplodingNapalm 1.0000 Gas
neighbor 1.0 Napalm Fire 1.0 ExplodingNapalm ExplodingNapalm
neighbor 1.0 Napalm ExplodingNapalm 1.0 ExplodingNapalm ExplodingNapalm
neighbor 0.1 ExplodingNapalm Empty 1.0 ExplodingNapalm ExplodingNapalm
#Explodes
element ExplodingBallistite 100 100 50 -1.000000 1.000000 1.000000 0.000000 0
neighbor 10.0 Gas Fire 1.0 Fire Fire
neighbor 00.8 ExplodingNapalm Fire 1.0 Fire Fire
self 0.001 Ballistite 1.0 Fire
hotself 40.0 Ballistite
self 0.001 Owko 1.0 Fire
hotself 40.0 Owko
self 0.001 Napalm 1.0 Fire
hotself 40.0 Napalm
self 0.001 Gunpowder 1.0 Fire
hotself 40.0 Gunpowder

Blabber

Ozmi mad mad no jellydoo makit comnow me wantzes nojellydoo wwaaaazzz meezes kood eadd am cowses boohoozzz waaazzzzz momzz no get offff phone aint not comin phonneennnz moohahahamecut itszz cordnkill phonen mezz want jellydoo cowall dirrtzy hat coww mezz wantzes jellydooooooooooooooooooooooooooooo.

The 22 Shirt.






For Months its been the 22 shirt coming again and again, everywhere i look i have the dreaded 22 shirt, for ten days straight its that shirt again and again the 22 shirt haunts my life.

Tuesday, August 14, 2007

Lugaru

Lugaru is a Rabid Insane ninja Jackrabbit fighting game.it features advanced graphics a new combat system Huge landscapes Map editors weapons armour snow sand grass trees bushes etc... i don't know why but this is the most addictive game i've ever played.


There are a lot of diffren't moves you can perform, each with their own advantages. first things first.

Most of this was written by David Rosen.

Controls:
w, a, s, d=Running around.
Shift=Crouch
Space=Jump
Click=Attack

Moves:
run any direction tap Crouch=Summersalt
run backwards and attack=Dodge
run forwards and attack=Spin Kick
crouch and attack=Legsweep
crouch and walk=Sneak
sneak and release crouch=Run Animal-Style
run animal-style and then press attack=Tackle

Special Moves:
run holding attack and then when close to enemy hit space=Rabbit Kick (Leg Cannon)

Stealth Moves:
sneak behind enemy, get up quick and attack=Spine Crusher
sneak behind enemy, get up quick and attack with knife=Tracheotomysm
sneak behind enemy, get up quick and attack with sword=Backstab

Weapons:

Weapons are common in the later levels and are very useful to your survival. You can pick up weapons on the ground by crouching over them and pressing the pick up key. However, if you are slick, you can roll over the weapon and press the pick up key instead. This is much more useful in the heat of combat. Swords and knives can be sheathed in your belt. You can carry two weapons by sheathing one and holding the other. Normally, you can only sheath or unsheath weapons when standing still, but you can actually (un)sheath them while rolling or doing a flip in mid-air.

If two people using weapons attack each other at the same time, they will hit each others weapon. This often repeats until someone's weapon flies out of their hand or breaks.

Knives:

The knife's main use is as a thrown weapon. As a melee weapon, you are probably better off using your bare hands. If you slice an enemy wolf with a knife, their current attack will not be cancelled. That is, if a wolf is about to kick you in the face, and you slice him first, you will find yourself painfully hurtling across the map while the wolf has a tiny spot of blood from your weak knife. A good way to swiftly kill a wolf when you have a knife is to sweep him and stab him when he's down.

The knife is the only weapon that can be thrown, and it is extremely deadly. Against any un-armored rabbit, it's a one hit kill, otherwise it will take two hits. So, you can use it to stealthily dispatch most enemies without even being near them. If an enemy has already seen you, they will dodge the thrown knife most of the time. In a wolf's case, they will even catch it. To avoid this, make sure that you throw the knife as they are getting up from a fall or throw it from mid-air as you are doing a flip.

Tips:

  • Some enemies (most notably wolves, but also armored rabbits) will survive a thrown knife and you can see it sticking out of them. If you knock them over, you can actually pull the knife out of them by pressing the pick up key while you roll over them. They may also pull it out themselves and use it against you. If you don't roll or cartwheel while you pull the knife out of the enemy, you will simply pull it out harmlessly.
  • You can clean your knife of blood by stabbing the ground (crouch and attack). This is crucial when you are stalking a wolf -- they will smell the blood and your cover will be blown.
  • Sometimes you need to retrieve your knife buried in a dead body, but they happened to have fallen face down. Simply kick the body by running toward it and pressing attack or kick it up punch it pressing crouch and attack.
Swords:

The sword is definitely the most powerful weapon in Lugaru. It has long range, it causes permanent bleeding damage, and it is indestructible. You want this weapon.

To acquire a sword, you must successfully reverse an enemy holding it. This is a dangerous task, but very easy once you know what you're doing. It is tricky because the range of the sword is greater than the range of the reversal, so potentially you can get slashed without the opportunity for a reversal. Note that you can always dodge the sword by performing a handspring (hold back and attack) which will change into a dodge animation. The most effective way to disarm an enemy with a sword is to run at them so that you are as close as possible and reverse their attack.

Killing enemies is not as simple as it might seem. After a few attacks you will find that your slashes will constantly get reversed. To avoid this, make sure you attack your opponents before they are in reversal range. An easy way to achieve this is to simply hold down the attack button - you will automatically attack the instant an enemy gets in range. This in turns pushes them back out of range and you can repeat this until the enemy is dead.

Tips:

  • You can attack an enemy on the ground with your sword by holding down crouch and attacking. This is extremely hard to do when the enemy is alive, but is useful to do if you want to dispatch an unconcious enemy or are just sadistic. It is possible to perform this attack while the enemy is airborne after a leg sweep or strike. Enemies flipping overhead can also be slashed.
  • You can clean your sword of blood by stabbing the ground (crouch and attack). This is crucial when you are stalking a wolf -- they will smell the blood and your cover will be blown.
Staves:

The staff is an excellent weapon - while it lasts. The staff will break after a number of hits. It has two different attacks; the standing attack which brings the staff down vertically (note: this can be used to hit enemies on the ground) and the running attack, which will bring the staff around horizontally and send your enemy flying.

The most effective way to use the staff is to knock your opponent down either by sweeping him or performing a standing attack. Once they are on the ground, you can pound them until they are dead.

Attacking an enemy with a staff is dangerous. Like with the sword, the best way to disarm an opponent is simply to run at them until you are very close and reverse their attack. The staff has a longer range than your reversal's so you will need to be careful not to be caught in a situation where the opponent can hit you, but you can't do anything about it.

Tips:

  • Try not to get into a parrying duel with enemies as your staff will break very quickly. Instead, try sweeping or rabbit kicking your opponent.

Enemys:
Rabbit=Easy kill for most but are stronger as the difficulty level goes up.
Armoured rabbit=Harder by a noticble rate.
Wolf=Very strong and hard to attack, the wolf smells the blood from anything including you're weapon so make sure that you wipe the blade before hunting wolves. (another tip make sure you are downwind because sound goes downwind.)

General Information and Strategy:
  • Whenever you attack someone and knock them down, run up to their body and attack it. You will perform a quick soccer kick which is unblockable. Get in the habit of always doing this - it will add more damage to your attack. It also adds an extra attack to the mix which is significant for the following reason:
  • If you always do a round house kick, for instance, your opponents will catch on and soon they will reverse every round house kick you throw at them. Three attacks of any type in a row will inevitably lead to the last one being blocked and/or reversed. Make sure you vary your attacks.
  • One way to disarm an opponent is by tackling them and pressing the pick up key while you are on top of them. It is also possible to grab the weapon in the same way during a leg sweep, punch or leg cannon.
  • Wall-kicks and "leg cannon" attacks are extremely powerful but they very rarely work unless your opponent is near death or distracted. The wall-kick is useful as a show off, finishing move but not much else since your opponent will simply roll under it if they're not about to die. However, adding a flip just before you kick off from the wall can greatly increase your chances of a hit with this kick, since it serves to distract your enemies momentarily. It can be used in the midst of a group attack, and may result in knocking one enemy into another, but just as often you merely knock yourself down or get grabbed and thrown.
  • The leg cannon is extremely useful, but only if you time it right. Attacking from behind is almost always successful with proper timing, but get too close and the enemy will sense you (his ears will twitch) and he'll reverse your kick and flip or throw you to the ground. If you use it when your opponent is getting up from the ground, it will work 100% of the time. Two successive cannons will work most of the time: one knocking the enemy into the distance from behind, the next from the front while they are returning to the attack, still dazed from the first cannon. Attempting a cannon on an in-coming airborne enemy may result in a "Nice Aim" kill, but it often kills you, too, especially if you are weak.
  • You can pull enemies out of the sky if they happen to be jumping over you. Simply attack while they are overhead. This also works with swords and staffs; slash or clobber them as they fly by.
  • Enemies of course can do the same to you, but you can avoid it by flipping in mid-air (press crouch). By flipping in mid-air, all of your opponents will be stunned for a second or two.
  • If an enemy is near-death and is fleeing for help, you can tackle them, knocking them out or killing them instantly.
  • You can move silently and quickly by rolling instead of crouch walking. This will let you get close enough for stealth kills more effectively.
  • If you are stalking a wolf, it is best if you stay downwind.
  • For a quick way to evade around a corner, try performing two handsprings, the second one rotated 90 degrees from the first.
  • Jump high into the air while the enemy gets near you. Do some flips in the air: the enemy will become confused. Now "leg cannon" him. Look for a body and get behind it, when the wolve approaches again, throw the body into him, or try the "leg cannon" again. If stunning fails, dodge and repeat the trick.
  • It is almost impossible to sneak up behind a wolf because crouch-walking is too slow. They will notice you when you get too close. Instead, try jumping at them from a distance. They won't have time to react before you perform a spine-crusher.
  • Be sure to watch the wind if you are stalking a wolf. A wolf will smell you if you are upwind of them. Also, rabbits can hear you. Stay out of the way of bushes, and roll up behind them; you'll be in position for the kill. Note that you cannot roll to surprise a wolf because rolls are too slow. You need to long jump to spinecrush a wolf, and it is advised to air control forward to gain speed before landing.

    Scientific experiments show the following:

  • Snow falls in the direction of the wind. Staggering, but true.
  • Tree leaves swing in the wind. Every third swing the whole foliage leans in the direction of the wind. Handy.
  • Bushes swing, too. Every second and third swing the whole foliage leans in the direction of the wind. Useful in the desert.
  • It has been said that if you jump straight and land on sand or snow, the direction the dust is sent is also that of the wind (unverified for now).
  • A wolf smells you from further away if you are upwind, and/or if you hold a bloody weapon (wipe it).

Cool Physics lab site

Just found this yesterday while i was realy bored.
Enjoy