Friday, September 28, 2007

Wolfire Forum

This is the Wolfire forum, wolfire is the developer of lugaru, my username is novanoah.

(http://www.wolfire.com/forum/)

It's My Birthday!

Title says it all, I'm turning 11.

Sunday, September 23, 2007

Just Bought Lugaru

The title says it all, i love it, its amazing how much fun i have.

right now i'm learning how to mod in the console.

Monday, September 10, 2007

Armadillo Run







Peter stock (Creater) wrote this not me.

Objective:
The aim of the game is to get Armadillo, a yellow basketball-like object (with the face of an armadillo) to the blue goal (an "Interdimensional Portal") by creating a structure using various materials that, when activated, will get Armadillo to the goal while keeping within a sometimes strict budget. The gameplay can be described as a mix of Bridge Builder and The Incredible Machine, and is certainly inspired by Rube Goldberg. Its creator, Peter Stock, cites Bridge Builder and Stair Dismount for the construction and dynamic natures of the game, respectively.


Gamplay:
The main game has 50 "normal" levels to complete, and several bonus levels if the player has enough money to unlock them.

Every level usually begins with the Armadillo, the goal, various nodes and, most of the time, some pieces which cannot be moved. The larger nodes are fixed in place; these are very strong, and are used as mounting points. The player has access to rope, metal bars, metal sheets, cloth, rubber, elastic and rockets. The player can also change the tension of most of the components, as well as setting a timer for some of the components to break. In some levels certain features or materials are not available. It is up to the player to ensure the structure not only gets the Armadillo to the goal, but holds it there for five seconds.

Each material also has a cost associated with using it, and the player has a certain amount of money to use for each level. If they create a structure that gets the armadillo to the goal, but costs more money than the player has for that level, the player will fail that level. Because there are a virtually infinite amount of solutions to completing every level, players are encouraged to try and come up with the cheapest way possible to finish the level.

Armadillo Run also has a level editor, and encourages players to share their levels with each other through the Armadillo Run website. Players can also share their solutions to levels through the website, so that if they are truly stuck, they can see how others have completed that level and attempt to complete it with more money left in the bank.

Players can also create levels where the viewer does not need to edit anything (and sometimes cannot.) These levels display ingenious ways to complete the level, with everything from simulated rollercoasters to abstract car chase sequences, and show extensive use of the games physics engine.

The Force:
A physics bug exists in Armadillo Run that allows the player to create a construction capable of creating unpowered rotational momentum known often as "The Force". The force is created when two chunks contradict one another causing another component of the construction to try and resolve a collision between two parts without conclusion causing it to rotate endlessly. The pushing force used can quickly build up tremendous speed if not built with attention to detail and may break.

Tuesday, September 4, 2007

Voice of Insanity.

In-Inza
Me-Meezes
Exellent-Eggsalid
So-Zzo
Cool-Coolio
Egg-Eggen
Wow-Wokitydiddlepoohs
Crazy-Cankzy
Life-Lobbistik
Animal-Minamal
Human-Humur
Insane-Saneofomaphobia
Awsome-Osim
Oh-Oz
My-Mi
Sad-blurblurb
No-Noyo
Eat-Ead
More Soon...

Monday, September 3, 2007

Inza Cowgary

Just got to a hotel in Calgary, having fun going swimming, went to Chapters.

Saturday, September 1, 2007

Yayza me VIDEOSSS

Sometime i will be able to record things on the video camera and then send the clips to my blog!!

INSANITY UNLEASHED!

CRAZY i just took a insanity test yesterday and my score was 75.8% INSANE!

OzMi blurblur toobad